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There are a colorful variety of entities that rule and live in the City of Sin. If you would like to have your character interact with any one of the NPCs listed, please reply to this post or the week’s State of the City post with that request. Please remember that we require some sort of mod notification if an NPC is brought into a conversation for anything more than the most basic acknowledgement.
If you would like to request an NPC be created - for example, the head of the City's accounting department, please request those here.
The Magistrates may have had other names once, or maybe they are entities summoned by need, pulled from the fabric of the place that came before. Most are tight-lipped and evasive as to their origins. Singly and in pairs, they rule their respective Districts with names that refer only to their roles in perhaps some greater scheme:
The Chariot and The Devil (The Red Lantern District):
The Chariot is a distinguished older gentleman who exudes an air of self-assurance. Beneath his smooth outer exterior is a will and a fist of iron, however, and the City's average residents are fearful to cross him. At his right hand is The Devil, a deceptively casual, relaxed young man, equally at home in a tuxedo at a formal event and lounging around playing cards. No one has seen The Devil act but they are terrified of him all the same, whispering of the eviscerated bodies of those who have tried to cross the pair found in dark alleys.
The Moon (The Gardens of Pleasure):
This younger man seems to be constantly surrounded by a menagerie of odd, improbable animals. He is very focused, and is quick to jump into issues in his district although at times he becomes overwhelmed and withdraws. It isn't unusual to have his messages delivered by one of his creatures.
The Hanged Man (Finance Street):
The man in charge of the City's financial hub seems ill at ease with his duties, seeming to prefer a life of adventure to ledgers. He is dashing and charming, always ready with a quick smile and to settle a dispute, although his preferred methods seem to be with a well-delivered punch. The whispers on the street report that he is plagued with self-doubt, but you would never know it from his adept and casual public persona.
Temperance (Finance Street):
As of an attack on the Tower on September 27, the Hanged Man was brutally murdered. The spot was briefly vacant, covered by his assistant, Oliver, until the ascension of Temperance was announced on October 31st, at a Hallowe'en party orchestrated by the Emperor.
Temperance is intelligent and powerful, but at times petty and temperamental. Ascended from among the Chosen, he has a foot in both camps.... or neither. 'Promoted' to the position of Magistrate, he's retained his station as Chief of Police, as well. There's a pattern of having a foot in each of two camps in his administration, but perhaps that's where they got his name.
The Hermit (Leisurebrook):
The Hermit is irritable and easily frustrated, lashing out verbally at those around him - especially those who address him by his title. He is quick to jump in with a sarcastic opinion but slow to act, and is quick to run from direct confrontation. Some say, though, that his general irritability seems to mask a deep a deeper concern for others. He is seldom seen by day. No one seems to think that this is unusual.
Justice (The Coliseum District):
Justice is a laid-back lawkeeper, apparently promoted past the point where he actively wants to engage with his duties, who speaks in a rural drawl that diverts people from how sharp his attention is. He seems to be slow to anger, but the number of bottles in his trash can at any given point appear to give lie to this. When finally visibly enraged, he is reportedly a fearsome force that will stop at nothing to accomplish his goals by whatever means possible.
The Lovers (Shantytown):
A study in contrasts, the male half of The Lovers (often referred to just as "Him") seems learned and to be no stranger to being dignified and restrained. He is considerably older than his female partner (called "Her"), a street-wise girl - in her late teens at best - with a mouthy, violent streak. Despite these differences, it isn't unusual to arrive to an appointment with the pair to find them half naked and tangled up together. It also isn't unusual for those in their district who mean to do harm to be suddenly confronted by the pair, armed and ready to do battle in a manner that is generally much more direct than the actions of their counterparts.
The Emperor (The Tower District):
The Emperor is glib, social, cuttingly sarcastic, and assured in his power. Far from being a pure showman, however, his incredibly sharp wit and intelligence are two traits that he never lets anyone forget that he possesses. There are rumors that this is just a public face and that he is often withdrawn, brooding and sullen. You wouldn't know it by the parties that he throws though: hedonistic monuments to excess, flaunting the wealth of the City's central ruling district.
There are additional rumors of a Head Magistrate, someone who mediates the meetings between the district heads and is the true seat of power in the City, however no one seems to know of or have met this person. The other Magistrates unilaterally deny that this is true, one of the few points of agreement between the diverse group.
As a rule, we ask that players do not invent their own NPCs without mod approval. Exceptions to this are minor characters who flit in and out to suggest bustling city life.
Jack: A young tentacle monster, likely demonic in origin, who was pulled from another dimension to the previous version of the City. Formerly a semi-pet of some of the City's Chosen, Jack appears to be working for the Magistrates formally now, delivering messages, running errands and gathering information on their behalf. For the most part he seems friendly and helpful, but nobody knows what he eats. Nobody knows where he goes when he's out of sight. Really...they don't want to know. Rumor says that he can tear apart a grown man in seconds, though.
Millicent: A woman who is small in virtually every manner except personality. Millicent runs Leisurebook, a bookstore down in Leisurebrook, and is typically well-mannered and cheerful. She appears to focus herself primarily on her work, which she very obviously loves.
Bartok: A humanoid demon of unknown age or origin, with deep grey skin marked with pure white and black tattoos that spiral around his skin in geometric patterns, and long, pointed ears. Bartok runs The Rising Sun, and has for as long as most people can remember. If ever asked, most citizens will describe him as a constant presence, however underground, in the Gardens of Pleasure, and a very smooth individual. He’s charming, but doesn’t take anything from anyone; those wishing to stir up trouble in his circles may have problems.